![]() When you import the OBJ file into Substance Painter, you should see only one texture set: In the Texture set settings panel, click Bake Mesh Maps. Add this channel if your model has components that will be transparent. Add this channel if your model has components that will emit light. In the Texture set settings panel, click the + button to add channels: If you see more than one texture set, then see Multiple texture sets. Verify that you correctly exported your mesh by checking that there's only one texture set in the Texture set list panel. Select the OBJ file that you exported from Maya, and then click Open.In the New project dialog, click Select to choose a mesh.Create a new Substance Painter project by clicking File > New.Import and prepare the OBJ file in Substance Painter From the Files of type drop-down menu, select OBJexport.Enter a file name and the location where the file should be saved.Select the entire mesh, and then click File > Export Selection.With your mouse cursor over the model, right click and hold, and then select Assign New Material. ![]()
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